Take-Two Interactive (TTWO) investors are waiting years for Grand Theft Auto VI.
Makes sense. Few entertainment releases have the same financial heft, cultural reach, or investor expectation.
But the bigger story might not be how many copies Rockstar Games sells in the first few weeks. It may be what happens once people have bought the game.
Bank of America is making a more specific argument: GTA 6 might reset Take-Two’s earnings power since the next iteration of GTA Online could monetize far better than the present iteration. That would alter the investor debate from a one-off blockbuster launch to a recurring-revenue strategy with a far longer shelf life.
That distinction matters this week. With GTA VI, preorders will begin June 25, increasing pressure on investors regarding the game’s planned Nov. 19 launch.
“We think the next GTAO should monetize at least as well as Fortnite,” Bank of America analyst Omar Dessouky wrote.
Take-Two’s GTA 6 setup is really a recurring-revenue test
Since the introduction of Grand Theft Auto V in 2013, the game business has evolved tremendously.
At the time, unit sales were still a pretty good way to measure a blockbuster game. The publishers wanted a big launch, a lengthy tail of sales, and possibly some downloadable material.
That paradigm has not gone away, but it’s no longer the complete story.
Live-service ecosystems are now extensively relied on by the top publishers. These are games that entice players to pay much beyond the initial purchase using virtual money, subscriptions, battle passes, add-on content, cosmetic items, and other in-game expenditures.
And that’s why GTA Online is so critical to Take-Two.
The present version of GTA Online has already shown that Grand Theft Auto can be more than a boxed-game series. It has kept the players hooked for more than a decade and will continue to make a huge contribution, even before the launch of GTA 6.
How critical this paradigm has become is seen in Take-Two’s own results. Total net bookings jumped 19% to $6.72 billion in fiscal 2026, with recurrent consumer expenditure up 17% and making up 78% of total net bookings, the business said.
Related: Wedbush sends bold message on Take-Two stock after earnings
Take-Two is generating the bulk of its bookings from repeat spending, not traditional full-game sales.
That’s the covert message driving Bank of America’s plea to retail investors. GTA 6 is not only a launch event. It is a test of Take-Two’s ability to build a broader, more enduring digital economy from the world’s most-anticipated game.
Bank of America sees larger GTA Online earnings engine
Bank of America reiterated a buy rating on Take-Two and raised its price target to $368 from $320 in a June 23 research note. The company also raised its fiscal 2028 earnings outlook to $14.23 per share from $12.38.
The numbers are essential, but more important is the reason behind them.
Bank of America boosted its forecast for GTA Online bookings in fiscal 2028 by about $900 million to $2.2 billion. The company’s new estimate for GTA Online is that it can produce around $60 in annual net bookings per monthly active user, compared to its previous estimate of $35.
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That’s a big development, because it means the forthcoming GTA Online could close some of the monetization gap between it and other live-service games.
Bank of America said the current edition of GTA Online is monetizing below titles like Fortnite, Call of Duty, and EA Sports FC Ultimate Team. The company said the next iteration should have a better shot at closing that gap as Rockstar enters the cycle with a far larger operational base, a stronger content pipeline, and more experience running a live-service game.
The company also points to game design.
Fortnite has established a major business in cosmetic goods. On the other hand, GTA Online includes more “pay-to-progress” mechanics, which might provide players additional reasons to spend if the economy is constructed wisely.
Another investor implication is that GTA 6 is expected to be a paid game, rather than a free-to-play offering. Bank of America says a premium entrance point might filter for higher-intent players with better lifetime value.
The latest stock price for Take-Two was $244.75 on June 23; thus, Bank of America’s new price target provides substantial upside if the company’s projections about GTA Online are right.
Take-Two’s GTA 6 story may be hiding in plain sight.
SOPA Images / Getty Images
What investors should watch after GTA 6 preorders begin
The next big trigger is not just pre-order demand.
Preorders can reinforce consumer enthusiasm, but they won’t solve the greater question Bank of America is posing. Investors will have to monitor Rockstar’s commentary on GTA Online, the ramp of the online mode, and whether Take-Two hints at a bigger recurring-revenue prospect following launch.
Time counts, too.
GTA VI is coming. Take-Two has revealed GTA VI will release on Nov. 19, 2026. Reuters noted that the preorder announcement probably bolsters that launch window after several delays.
Key takeaways from Bank of America’s Take-Two call
- Bank of America raised its Take-Two price target to $368 from $320.
- The firm says GTA Online, not just GTA 6 unit sales, could drive the bigger earnings surprise.
- Bank of America lifted its fiscal 2028 GTA Online bookings estimate to $2.2 billion.
- The firm now assumes $60 in annual bookings per monthly active user for GTA Online.
- Take-Two’s recurrent consumer spending already accounted for 78% of fiscal 2026 net bookings.
- The biggest risk is whether Rockstar can monetize aggressively without alienating players.
The stock’s most obvious risk would still be a delay, especially given the heavy weighting of investor expectations to fiscal 2027 and fiscal 2028.
There is also a risk of monetization.
Players will accept spending in-game when it feels optional, beneficial, or cosmetic. They can push back if the economy feels overly aggressive. That balance has become one of the most crucial concerns in modern gaming, and it could determine if GTA Online becomes the financial engine Bank of America expects.
Another factor is competition. Fortnite, Roblox, Call of Duty and sports brands have already conditioned gamers to pay within live-service ecosystems.
That creates an opportunity, but it also raises expectations. GTA Online needs more than just a massive audience. It needs a content cadence strong enough to keep players engaged after the launch hoopla has died down.
Take-Two investors may be watching the wrong GTA 6 number
The low-hanging fruit to watch when GTA 6 does drop will be units sold.
That number will count. A weak launch would be a big concern; a big launch may help the stock.
But research by Bank of America suggests the more crucial figure might come later.
If GTA Online can grow to the monetization level of Fortnite, Take-Two might not have to depend on the short-term sales curve of any given release. That would make the company’s earnings more recurrent, more predictable, and perhaps more valuable to investors.
Therefore, the firm’s decision to raise its price target is not just another analyst call ahead of a big product launch. It’s a wager that GTA 6 can shift the way investors value Take-Two.
The question for ordinary investors isn’t whether GTA 6 will be massive. This is what almost everyone anticipates. The more interesting question is if GTA 6 is the entry point for a much wider digital economy.
If Bank of America is correct, the real GTA 6 prize for Take-Two may not come on launch day. It may come in the quarters after, when investors can finally determine if Rockstar has turned anticipation into repeat expenditure.
Related: Morgan Stanley sends clear message on Take-Two stock ahead of GTA VI